In the spectacular chase through Matera that follows, there are plenty of wonderful details to be found, particularly if you get the opportunity to listen on a Dolby Atmos system. Even the score gets this treatment, and for the first time, Bond’s vulnerability is alluded to before the crack of the bullet whizzes across the soundfield, and we’re back in classic 007 territory. Instead of relying on a tinnitus ring, the designers filter out most of the sound, leaving just the low, vibrational elements of Bond’s gasps and movements, disorientating the viewer. The explosive sequence in the graveyard leads onto one of the film’s standout sound design moments as Bond temporarily loses his hearing and the audience is given his sonic point of view. We’re used to Bond films opening with a big set-piece, but No Time To Die switches things up, beginning instead with a flashback to Madeline's childhood in Norway that’s much more low-key and quietly terrifying. Mirroring the bleakness of the landscape, every sound is given acres of space, building intensity without overloading the viewer with layers of sound. The film’s slow-burn start means that subsequently, the ambush at Vesper’s tomb in Matera has an even greater impact.
0 Comments
Leave a Reply. |